BRIGANDINE ABYSS has 39 trophies: 1 Platinum, 2 Gold, 20 Silver, and 16 Bronze. Three trophies are hidden on PlayStation. This page is a trophy guide and achievements roadmap — totals first, then phased completion, then the full checklist.
Trophy Roadmap at a Glance
Section titled “Trophy Roadmap at a Glance”| Question | Answer |
|---|---|
| Total trophies / achievements | 39 (same count on Steam achievements) |
| Hidden / secret | 3 on PlayStation (published conditions below) |
| Missable? | Not marked missable in verified trophy sources — treat playthrough-scoped goals carefully |
| Platinum shape | Six Story campaigns + Mission Mode faction milestones + Gallery + long-term collection |
Completion phases (roadmap)
Section titled “Completion phases (roadmap)”- Story Mode — six faction campaigns (six Story trophies).
- Mission Mode — 3 → 8 → 15 → all 24 nations (Gold at all factions).
- Gallery — Faction, Character, Battle, Atlas, Mercenary/Monster List (Gold), weapons collection.
- Combat & systems — first battle, Rally, quests, class change, recruitment, secret combat conditions.
- Long-term — every base, 10+ bases in one run, max unit/skill/base, 100 quests, 1M mel, defend 3 invasions in one run.
Deep dives: Mission Mode, Monsters gallery, Class Change, Equipment slots, Rally.
Quick Answer
Section titled “Quick Answer”- 39 trophies: 1 Platinum / 2 Gold / 20 Silver / 16 Bronze
- 3 trophies are secret
- Platinum requires completing six Story campaigns, Mission Mode faction clears (including all factions), Gallery completion, and collection/progression objectives
- Plan for long-term collection and playthrough-scoped milestones early
Trophy Overview
Section titled “Trophy Overview”| Metric | Count |
|---|---|
| Total trophies | 39 |
| Platinum | 1 |
| Gold | 2 |
| Silver | 20 |
| Bronze | 16 |
| Secret | 3 |
The Gold trophies are completing Mission Mode with all factions and completing the gallery Mercenary/Monster List.
Platinum Roadmap
Section titled “Platinum Roadmap”- Learn systems / early automatic trophies — first battle, first Rally, first quest, first class change, first fate bindings, first equipment, and the published secret combat/equipment conditions when they come up naturally.
- Complete six Story campaigns — Gran Dragnica, Scarlet Will, Mysteine, Purifanoe, Samura clan, and Pandemyuon.
- Progress Mission Mode faction milestones — 3, 8, 15, then all factions. All-factions is Gold.
- Complete Gallery / Monster / Weapon collections — Faction, Character, Battle, Atlas of Meltitea, Mercenary/Monster List (Gold), and every weapon.
- Finish long-term progression trophies — every base, 10+ bases in one playthrough, max unit / skill / base, 100 quests, 1,000,000 mel.
- Cleanup battle-condition and secret trophies — no-loss victory, three invasions in one playthrough, area-attack triple, rallied-leader kills, full equipment slots.
Full Trophy Checklist
Section titled “Full Trophy Checklist”There are 39 trophies. Platinum is Conqueror of the Abyss (Obtain all trophies). The remaining trophies are grouped by task type below.
| Trophy | Requirement | Category | Practical note |
|---|---|---|---|
| Humans and Dragons | Complete Gran Dragnica’s Story Mode | Story | One of six Story Mode campaigns. Story Mode is separate from Mission Mode. |
| The Scarlet Dawn | Complete the Scarlet Will’s Story Mode | Story | One of six Story Mode campaigns. |
| Protector of the Continent | Complete Mysteine’s Story Mode | Story | One of six Story Mode campaigns. |
| Alysbelle of the Fae Village | Complete Purifanoe’s Story Mode | Story | One of six Story Mode campaigns. |
| Inheritor of the Samura Spirit | Complete the Samura clan’s Story Mode | Story | One of six Story Mode campaigns. |
| The Saintess and the Forbidden Beast | Complete Pandemyuon’s Story Mode | Story | One of six Story Mode campaigns. |
Mission Mode
Section titled “Mission Mode”| Trophy | Requirement | Category | Practical note |
|---|---|---|---|
| This is just the lead-in!♪ | Complete Mission Mode with 3 different factions | Mission Mode | First of four faction-clear milestones (3 / 8 / 15 / all). Mission Mode has 24 selectable nations. |
| Around a third done, perhaps? | Complete Mission Mode with 8 different factions | Mission Mode | Track distinct faction clears from the start. Whether clears stack across saves needs verification. |
| Nine left! No room for letting up!! | Complete Mission Mode with 15 different factions | Mission Mode | Official Mission Mode has 24 nations, which matches this milestone sitting before the all-factions Gold. |
| You have fought well, warriors of the present age. | Complete Mission Mode with all factions | Mission Mode | Gold trophy. Plan for all 24 Mission Mode nations rather than treating this as late cleanup. |
Gallery & Collection
Section titled “Gallery & Collection”| Trophy | Requirement | Category | Practical note |
|---|---|---|---|
| You have witnessed all of history’s course… | Complete the gallery’s Faction List | Gallery | Complete the in-game Faction List. Published sources here do not give an item count. |
| A veritable banquet of lives to choose from… Hehe♪ | Complete the gallery’s Character List | Gallery | Complete the in-game Character List. |
| Leave analyzing the field to me! | Complete the gallery’s Battle List | Gallery | Complete the in-game Battle List. |
| Everyone’s feelings… There are so many! | Complete the gallery’s Atlas of Meltitea | Gallery | Complete the in-game Atlas of Meltitea. |
| Dominion over all… I could get used to this! | Complete the gallery’s Mercenary/Monster List | Gallery | Gold trophy. Use the in-game gallery as the tracker. Strongholds can hire monsters; Mission Mode includes Collect Monsters. Full roster size needs verification. |
| Whatever weapons you need, I’ll transport them! | Obtain every weapon | Collection | The Traveling Merchant sells weapons and armor. Whether every weapon is sold there, and whether other sources are required, needs verification. |
Progression
Section titled “Progression”| Trophy | Requirement | Category | Practical note |
|---|---|---|---|
| I alone am the true Imperator!! | Control every base | Progression | Full map control. Do not label it missable. Exact base count needs verification. |
| We’ve come so far… | Control 10 or more bases in one playthrough | Progression | Explicitly one playthrough — start expanding during a run instead of leaving it for leftover cleanup. |
| This! This is the ultimate power!! | Raise a unit’s level to the maximum | Progression | Exact level cap needs verification in-game. Units may Class Change after reaching a required level. |
| Pinnacle…of skill. | Raise a skill’s level to the maximum | Progression | Exact skill cap needs verification in-game. |
| Ya seein’ this? I’ve built the city of my dreams! | Raise a base’s level to the maximum | Progression | Strongholds level up with materials. Exact cap needs verification on the Base Development screen. |
| I have a thing or two to learn from you! | Perform 100 quests | Progression | Start using idle leaders on quests during Organization Phases. Explorations can return resources, money, and EXP. |
| Coffers overflowing with coin… Impressive. | Accumulate 1,000,000 mel | Progression | Long-term currency. Explorations can return money; merchant purchases spend it. Whether this accumulates across playthroughs needs verification. |
Battle / System
Section titled “Battle / System”| Trophy | Requirement | Category | Practical note |
|---|---|---|---|
| This is our first victory… | Win your first battle | Battle | Early automatic trophy. |
| We… W-W-W-We won?! | Defeat your first enemy leader unit | Battle | Early combat trophy. If a leader is defeated, that squad is forced to retreat. |
| We must all fight as one! | Rally a unit for the first time | System | Official Support command lets a monster grant a support ability to its leader. |
| Remember to love beasts as family… | Bind fates with a monster unit for the first time | System | First monster Fate Binding. |
| Come on! Join us! | Bind fates with a leader unit for the first time | System | First leader Fate Binding. |
| Leave the investigating to me! | Perform a quest for the first time | System | First quest. |
| Awaken, flames of darkness!! | Perform your first class change | System | Class Change becomes available after a unit reaches a required level. |
| New faces are always welcome, you know! | Recruit a leader via a quest for the first time | System | Quest recruitment, separate from hiring at strongholds. |
| Found something real nice! | Obtain your first ★★★ rarity equipment | Collection | First ★★★ piece. The merchant sells weapons and armor, but ★★★ sources need verification. |
| Our bond’s stronger than anyone’s! | Defeat an enemy leader unit who has a monster rallied | Battle | Different from the secret trophy that requires your own rallied leader. |
| Everyone made it out safe…! | Achieve a victory without any of your units being defeated | Battle | Protect the leader: leader defeat forces the squad to retreat. A no-loss rule beyond that needs verification. |
| Nothing gets past my gadgets! | Defend against at least 3 invasions from other factions in one playthrough | Battle | Explicitly one playthrough. Mission Mode includes Defend Strongholds, but whether only that mode counts needs verification. |
Secret
Section titled “Secret”| Trophy | Requirement | Category | Practical note |
|---|---|---|---|
| Money is no object! | Fill all equipment slots for a leader unit | Secret | Currently published secret condition. The Traveling Merchant sells weapons and armor. |
| I can take you all out at once. Go me. | Defeat 3 enemies with a single area attack | Secret | Currently published secret condition. Official system text mentions area-of-effect magic. |
| This win’s thanks to all of us! | Defeat an enemy using a leader unit who has a monster rallied | Secret | Currently published secret condition. Official Support/Rally attaches a monster to the leader. |
Trophies Most Likely to Need Planning
Section titled “Trophies Most Likely to Need Planning”These goals are long-term and either playthrough-scoped or collection-scoped, so start tracking them from the opening hours rather than leaving them for late cleanup:
- All Mission Mode factions — Gold. Mission Mode officially has 24 nations; leaving all-faction clears until after Story leaves a large remaining block to finish.
- Mercenary/Monster List — Gold. Hiring at strongholds, Collect Monsters missions in Mission Mode, and watching the gallery tracker all contribute. Full roster size is unverified, so track progress in the gallery.
- Every weapon — collection goal. The Traveling Merchant is a confirmed vendor, but whether it is the sole source for every weapon needs verification.
- Every base, and 10+ bases in one playthrough — map control. The 10-base trophy explicitly says “in one playthrough,” so expand earlier in a run.
- Max unit / skill / base — long caps. Class Change and stronghold materials are the confirmed systems; exact caps are in-game and need verification.
- 100 quests — use idle leaders on quests during Organization Phases so quest counts accumulate organically.
- 1,000,000 mel — long currency goal. Explorations can return money, so keep an eye on income vs. spending.
- Defend 3 invasions in one playthrough — playthrough-scoped and easy to miss if you only focus on attacking; plan defensive turns or Mission Mode Defend Strongholds tasks.
Secret Trophies
Section titled “Secret Trophies”Published secret trophy conditions (PlayStation list shows these; Steam currently hides some requirement text):
- Money is no object! — Fill all equipment slots for a leader unit.
- I can take you all out at once. Go me. — Defeat 3 enemies with a single area attack.
- This win’s thanks to all of us! — Defeat an enemy using a leader unit who has a monster rallied.
Note: Steam currently hides requirement text for the matching hidden achievements, while the PlayStation list publishes these secret conditions.
Related Progression
Section titled “Related Progression”- Classes
- Class Change
- Stronghold Upgrades & Materials
- Mission Mode
- Factions
- Monsters
- Rally & Support
- Quests & Exploration
How many trophies are there and how are they distributed?
Section titled “How many trophies are there and how are they distributed?”There are 39 trophies total: 1 Platinum, 2 Gold, 20 Silver, and 16 Bronze. Three of the trophies are secret.
What do I need to do to get the Platinum?
Section titled “What do I need to do to get the Platinum?”Platinum (Conqueror of the Abyss) requires obtaining every trophy. That means clearing six Story campaigns, progressing Mission Mode up to all factions, completing the gallery Mercenary/Monster List, and finishing collection and long-term progression trophies listed above.
What are the secret trophies and where do their conditions come from?
Section titled “What are the secret trophies and where do their conditions come from?”The three published secret conditions are: filling all equipment slots for a leader, defeating 3 enemies with a single area attack, and defeating an enemy using a leader who has a monster rallied. These are visible in the PlayStation trophy list; Steam currently hides some requirement text.
Are any trophies missable?
Section titled “Are any trophies missable?”The verified sources used do not mark trophies as missable. Whether specific trophies are missable or whether progress stacks across saves needs verification and should be treated cautiously.
Which trophies should I plan for from the start?
Section titled “Which trophies should I plan for from the start?”Plan for all-faction Mission Mode clears, the Mercenary/Monster List, every weapon, every base (and 10+ bases in a playthrough), maxing units/skills/bases, 100 quests, 1,000,000 mel, and defending 3 invasions in one playthrough — these are long-term or playthrough-scoped goals best accumulated early.
Source: TrueTrophies — BRIGANDINE ABYSS trophies; NIS America System; Happinet System.
