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BRIGANDINE ABYSS

Faction Choice

Factions — Story Mode vs Mission Mode (BRIGANDINE ABYSS)

Compare Story Mode and Mission Mode, view the six Story nations and the 24 Mission Mode factions in BRIGANDINE ABYSS.

Factions — Story Mode vs Mission Mode (BRIGANDINE ABYSS)
Story Mode
Six campaigns
Mission Mode
24 nations
Mission goals
Unique objectives

Quick summary

  • Story Mode: six story campaigns where you become the leader of one of six nations and confront the Neo Abyssloa Empire.
  • Mission Mode: a separate mode with 24 selectable nations, each with objective-based short stories.

What picking a faction means

  • Choosing a Story Mode nation puts you into one of the six narrative campaigns described by the official introduction.
  • Choosing a Mission Mode nation gives you access to that nation’s objective-driven scenario and its short story.

Story Mode — the six campaign nations

The official introduction confirms there are six story campaigns and lists the leaders and identity/theme for each in existing project evidence. Use /characters/ for deeper leader and roster detail.

NationLeaderIdentity / themeStory campaign?
Gran DragnicaLargoDragon-centered kingdomYes (one of six story campaigns)
Scarlet WillGarnetMercenary resistanceYes (one of six story campaigns)
MysteineZeilzardeKnight-and-kingdomYes (one of six story campaigns)
PurifanoeAlysbelleFaerie storyYes (one of six story campaigns)
Samura VillageSayaSamurai clanYes (one of six story campaigns)
PandemyuonTYPE-FExperimental weapon and rebellionYes (one of six story campaigns)

Mission Mode — the 24 confirmed nations

Existing project evidence confirms the complete Mission Mode directory by name. The list below includes the 24 names; individual Mission objectives and leader assignments are handled in Mission Mode documentation.

  • Gran Dragnica
  • Scarlet Will
  • Mysteine
  • Purifanoe
  • Samura Village
  • Pandemyuon
  • Elgannacht
  • Ragnallritter
  • Rashanna
  • Thauzencane
  • Shugen Clan
  • Great Yuen Shen
  • Capital of Commerce
  • Ebony Fang
  • Noblesse Exaltée
  • Gnomonossos
  • Dhirgia
  • Cermuin
  • Santrea
  • Lionhearts
  • Graudi
  • Archacia
  • Talentisse
  • Brigande

Note: Do not assume leaders, objectives, difficulties, or rewards for these Mission nations beyond the official examples of objective types.

Official example Mission objectives

The official introduction and system pages list examples of Mission Mode objectives. These give a sense of what targets a Mission campaign might ask you to pursue (examples from official material):

  • Unify the Continent
  • Strengthen Strongholds
  • Collect Designated Items
  • Collect Monsters
  • Gather Allies
  • Repay Debts
  • Defend Strongholds

For full Mission Mode rules and objective mechanics, see /mission-mode/.

Story Mode vs Mission Mode — quick comparison

  • Selectable nations:

    • Story: Six named nations with individual story campaigns and named leaders.
    • Mission: 24 selectable nations listed in the confirmed Mission directory.
  • Campaign structure:

    • Story: Nation-led narrative campaigns (longer, nation-focused).
    • Mission: Objective-based scenarios with shorter stories and unique goals.
  • Win condition difference:

    • Story: Follows a story campaign structure centered on the chosen nation’s narrative (official pages describe six campaigns opposed to the Neo Abyssloa Empire).
    • Mission: Success is defined by the chosen mission’s specific objective(s) (examples listed above).
  • Suitable playthrough:

    • Story Mode suits players who want a nation-focused narrative and continuity tied to a named leader.
    • Mission Mode suits players who prefer shorter, objective-driven scenarios and variety across many nations.

Which nation should you choose? — decision lenses

  • Want a full narrative debut? Start with Story Mode to play one of the six story leaders and experience their campaign.
  • Choose by leader/identity/theme: existing character evidence links the six Story nations to specific leaders and themes (see the Story table and /characters/ for portraits and identity details).
  • Prefer objectives and variety? Pick Mission Mode and select from the 24 confirmed nations to try different goals and short stories.
  • Like collecting/defending/expanding? Use Mission Mode objective examples (Collect Monsters, Defend Strongholds, Gather Allies) to match a campaign to your playstyle.

Caveats and evidence limits

  • The official pages and existing project evidence do not provide enough information here to recommend a single “best” faction or to claim one nation is easier or stronger than another.
  • Do not infer unique win conditions beyond what official Mission examples describe; for full objective rules see /mission-mode/.

Further reading

  • Mission Mode rules, objectives, and the short-story structure: /mission-mode/
  • Character pages, leader portraits, and Story-mode roster context: /characters/

If you want help choosing between the six Story leaders or picking a Mission objective type, tell me whether you prefer narrative campaigns or objective-based variety and I can walk you through options based on those preferences.