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BRIGANDINE ABYSS

Monster List

BRIGANDINE ABYSS Monsters Guide — Monster List, Roles & Army Composition

BRIGANDINE ABYSS monster list hub: confirmed monsters, frontline, damage, mobility, support roles, Rally links, and how to pick monsters for your army.

BRIGANDINE ABYSS Monsters Guide — Monster List, Roles & Army Composition
Squad slots
Up to 5 Monsters
Budget
Command Points
Class milestones
Lv. 10 / Lv. 20 reported
Gallery tracker
Mercenary/Monster List
Contents0105
  1. 01Quick Answer
  2. 02Monster Roles (How to Read the List)
  3. 03Rally & Support Relationship
  4. 04Choosing Monsters for Army Composition
  5. 05Confirmed Monster Reference
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This page is the BRIGANDINE ABYSS Monsters hub — confirmed roster, monster roles, Rally relationships, and how to choose monsters for army composition. For role-based “best” picks without a fake tier list, open Best Monsters. For Leader classes, see Classes.

[IMAGE: In-game Mercenary/Monster List gallery]

  • Confirmed Rally traits exist for Dragon, Pixie, Demon (system page) plus Unicorn and Ash Wolf (Producer Letters).
  • Full retail monster roster is still being verified — check the in-game Mercenary/Monster List gallery to see your unlocked monsters.
  • Squads may include up to five monsters within a leader’s Command Point budget (system confirmation).
  • Role buckets (frontline, damage, mobility, support) matter more than a single “best monster” rank — see Best Monsters.

Official materials describe attack, defense, recovery, and support strengths without publishing a full English stat encyclopedia. Use these role lenses when building squads:

Role lensWhat to look forHub link
Frontline / tankUnits that hold threatened hexes and protect the LeaderCombat tips
DamageUnits that close fights and focus-fire enemy LeadersBest Monsters — damage
Flying / mobilityHigh movement or reposition tools (Dragon Rally +1 movement is confirmed)Rally & Support
Support / healingRally sustain (Pixie MP, Unicorn adjacent HP)Rally & Support
Rally carrierMonster chosen partly for its Rally Trait on the LeaderBest Monsters

A Leader can Rally with one Monster, gaining that Monster’s Rally Trait while the Monster joins the Leader. Monster choice is therefore two decisions: independent hex role + Trait for the Leader. Do not pick only by Trait if the monster still needs to fight on its own.

  1. Start from the Leader’s formation (Classes hub).
  2. Fill up to five slots within Command Points — promotions can raise cost (Class Change).
  3. Assign at least one role you are missing (frontline, damage, or sustain).
  4. Pick a Rally Trait that answers your next objective — mobility for long maps, sustain for attrition fights.
  5. Track gallery completion for the Mercenary/Monster List trophy (Trophy Guide).
MonsterEvidence statusRole / trait notesClass-change notesRecruitment notes
DragonConfirmed official (NIS System)Rally: Movement +1Lv. 10 / Lv. 20 reported in retail coverageHire at strongholds
PixieConfirmed official (NIS System)Rally: Recover 5% of MP at turn startLv. 10 / Lv. 20 reported in retail coverageHire at strongholds
DemonConfirmed official (NIS System)Rally: Dark element tradeoff (−20% Magic Defense)Lv. 10 / Lv. 20 reported in retail coverageHire at strongholds
UnicornConfirmed official (Producer Letter #12)Rally: Regenerate Ally HP — 5% to adjacent allies at turn startEvolution path still being verifiedHire at strongholds
Ash WolfConfirmed official (Producer Letter #17)Rally: Continued Movement after using a skillEvolution path still being verifiedHire at strongholds

The following families have appeared in third-party beginner coverage or retail guides but are not confirmed on the official system/producer sources above. Verify these in the in-game gallery.

FamilyStatus
GolemObserved in retail guides — verify in-game
LizardmanObserved in retail guides — verify in-game
CentaurObserved in retail guides — verify in-game
GhoulObserved in retail guides — verify in-game
WyvernObserved in retail guides — verify in-game
  • Class-change milestones at Level 10 and Level 20 are currently reported in retail coverage (RPGamer review) but are not an official English stat table; treat these as reported and verify in-game.
  • Some retail guides and community coverage mention quest items or special requirements for certain evolutions — those reports are not fully confirmed here and should be checked in the Mercenary/Monster List and class-change UI.
  • Always check Command Points before assigning monsters: squads can include up to five monsters within a single leader’s Command Point budget (confirmed by the system documentation).

[IMAGE: Monster class progression / level-up screen]

For detailed items and class-change materials, see Class Change.

This short comparison shows how confirmed monsters interact with leaders via Rally/support traits. All entries below are supported by official system or producer sources.

MonsterLeader effect / Rally trait
DragonMovement +1 (Rally)
PixieRecover 5% of MP at the start of each turn (Rally)
DemonAll allied units become Dark element; Magic Defense decreases by 20% (Rally tradeoff)
UnicornRegenerate Ally HP — Restores 5% HP to all adjacent allies at the start of each turn (Producer Letter #12)
Ash WolfContinued Movement — after using a skill, the unit can use remaining movement points to move again (Producer Letter #17)

For leader class interactions and recommended pairings, see Classes and Rally & Support.

  • Hire at strongholds: confirmed (system page lists stronghold recruitment).
  • Mission Mode: the Collect Monsters objective is confirmed (system documentation).
  • Post-battle recruitment: observed in retail coverage but not confirmed on the official system/producer sources — verify in-game.

Completing the in-game Mercenary/Monster List gallery ties into the Steam achievement: “Dominion over all… I could get used to this!” — check the gallery to track collection progress.

For stronghold-related materials and upgrades that affect recruitment, see /stronghold-upgrades-materials/.

Q: How many monsters are in BRIGANDINE ABYSS?

A: The full retail monster roster is still being verified. Use the in-game Mercenary/Monster List gallery to view which monsters are available and to complete related collection objectives.

Q: How does class changing work for monsters?

A: Retail coverage reports class-change milestones at Level 10 and Level 20; however, those milestones are not an official English stat table. Verify class changes in-game and consult class-change item sources if a specific evolution requires materials.

Q: Are Monster evolutions and paths confirmed?

A: Some Rally traits and behaviors are officially confirmed (see the Confirmed Monster Reference). Full evolution paths and some class-change details are still being verified — check your in-game Monster gallery and class-change screens.

Q: How do I recruit monsters?

A: Monsters can be hired at strongholds (confirmed). There is also a Mission Mode Collect Monsters objective (confirmed). Post-battle recruitment has been observed in retail coverage but should be checked in the game.

Q: What determines how many monsters I can use in a squad?

A: The system confirms squads may include up to five monsters within a leader’s Command Point budget. Always check your leader’s Command Points before forming squads.

Q: Is there a trophy related to the monster list?

A: Yes — the Steam achievement “Dominion over all… I could get used to this!” requires completing the Mercenary/Monster List gallery.


Further reading and internal links:

Sources