This page is the BRIGANDINE ABYSS classes hub: how Leader and Monster classes interact with squads, then where to go for progression (Class Change) and unit picks (Monsters, Best Monsters).
If a promotion still leaves your roster behind, compare the practical catch-up loop in Difficulty, enemy levels, and Training Ground advice, then use Quests & Exploration for reserve planning and Stronghold Upgrades for gear, recruitment, and base decisions.
[IMAGE: Class-change UI / milestone screen]
Quick Answer
Section titled “Quick Answer”- Both leaders and monsters can change class (NIS system).
- Commonly reported milestones occur at level 10 and level 20 (currently reported by RPGamer).
- Promotions can increase a unit’s Command Point cost (reported).
- Some later class branches may require quest class-change items.
- Class reversal is not yet reliably verified.
Leader vs Monster Classes
Section titled “Leader vs Monster Classes”| Aspect | Leaders | Monsters |
|---|---|---|
| Can change class | Yes (NIS system) | Yes (NIS system) |
| Squad formation | Determines squad formation | Follows leader’s formation |
| Squad size | Controls formation for up to five monsters | Squads include up to five monsters |
| Command Point impact | Promotions can affect squad CP indirectly | Monster promotions can increase their Command Point cost (reported) |
Level 10 vs Level 20 Class Changes
Section titled “Level 10 vs Level 20 Class Changes”| Milestone | What is currently reported | Notes / caveats |
|---|---|---|
| Level 10 | A class-change milestone has been reported at level 10 (RPGamer review) | Described as a common early promotion point; exact class options not enumerated in reports |
| Level 20 | A class-change milestone has been reported at level 20 (RPGamer review) | Later branches beyond this point may require quest class-change items according to reporting and system wording |
Confirmed Monster Families (class-related)
Section titled “Confirmed Monster Families (class-related)”| Monster | Source |
|---|---|
| Dragon | NIS System Rally example |
| Pixie | NIS System Rally example |
| Demon | NIS System Rally example |
| Unicorn | Producer Letter #12 |
| Ash Wolf | Producer Letter #17 |
Why Class Change Can Increase Squad Cost
Section titled “Why Class Change Can Increase Squad Cost”Promotions can change a unit’s statistics and role. Reporting indicates monster promotions have sometimes increased a monster’s Command Point cost. Because squads are limited (up to five monsters) and formation is determined by the leader, any increase in a monster’s Command Point cost can affect how many and which units you can field together. Treat Command Point changes as an important consideration when promoting units.
Before You Change Class
Section titled “Before You Change Class”- Confirm whether the unit is a leader or a monster — both can change class, but leaders also set formation.
- Check milestone levels: level 10 and level 20 are reported promotion points; verify in your playthrough.
- Watch for item requirements: some later branch promotions may need quest class-change items.
- Expect possible Command Point increases after promotion; plan squad composition accordingly.
- Remember class reversibility has not been reliably verified—assume promotions may be permanent unless you find a confirmed reversal method.
Practical Class-Change Guidance
Section titled “Practical Class-Change Guidance”| Situation | Practical guidance |
|---|---|
| You reach level 10 | Consider the reported level 10 milestone as a natural point to evaluate a class change; review the unit’s role and potential CP impact. |
| You reach level 20 | Treat level 20 as a second major milestone; check for any item requirements before attempting later branches. |
| Leader promotion | Because leaders determine formation, plan how a leader’s new class will affect your squad layout and which monsters will fit. |
| Monster promotion raises CP cost | Re-evaluate squad composition and Command Point budget; you may need to swap or delay other promotions. |
| Unsure about reversibility or rare branches | Delay irreversible choices until you confirm reversibility through gameplay or an official guide; consult the game’s item/quest lists. |
Hub Navigation
Section titled “Hub Navigation”| Next step | Page |
|---|---|
| How to change class (levels, quest items) | Class Change |
| Monster roles and roster | Monsters |
| Role-based monster picks | Best Monsters |
| Rally Traits on Leaders | Rally & Support |
| Organization Phase leveling | Quests & Exploration |
Q: What are the confirmed level milestones for class changes?
A: Level 10 and level 20 are commonly reported milestones (RPGamer review). These are current reports and may not cover every branch.
Q: Do both leaders and monsters change class?
A: Yes. The game’s NIS system allows class changes for both leaders and monsters; squads include up to five monsters and formation is determined by the leader.
Q: Will I need items to access class branches?
A: Some later branches may require quest class-change items according to reporting and the system’s wording. Early milestone changes are described without that caveat.
Q: Can class changes increase my squad’s Command Point cost?
A: Yes. Monster promotions have been reported to sometimes raise their Command Point cost (RPGamer review), which affects squad composition.
Q: Can I revert a class change?
A: Not yet reliably verified. Treat reversibility as uncertain until confirmed.
Internal links + Sources
Section titled “Internal links + Sources”Related guides and resources:
- Walkthrough: BRIGANDINE ABYSS Walkthrough
- Full monster list: BRIGANDINE ABYSS Monster List
- Class-change items (possible quest items): Class Change Items guide
- Rally and support mechanics: Rally and Support guide
- Squad-building tips and routes: Squad Building guide
- Trophy conditions that may reference class changes: Trophy Guide
Sources referenced in this summary:
- NIS System documentation and Rally examples (official materials cited by the developer)
- Producer Letter #12 (Unicorn mention)
- Producer Letter #17 (Ash Wolf mention)
- RPGamer review (reported level milestones and notes on Command Point changes)
Note: This page covers Wave 1 reporting only. The game’s full retail roster and later-branch requirements are still being verified; consult the linked pages for updates as verification arrives.
